How to: annoy other players (with sounds) on Source games

20 Oct 2008 | Software |

No, really, I know this is annoying, even coming from a guy who spams his sounds a LOT. Apologies to anyone pissed off because of my sounds :) Anyways, in this post i’ll show you how to setup your computer so you can play sounds over Source games, like Counter-Strike, Team Fortress 2, Half-Life, GMod, Zombies Panic, Insurgency… the list goes on.

There is two part for this, the software, and the setup in your game itself.

- There is only one thing you need to know about HLSS. The website says it works with the ORIGINAL Half-Life (1), but it will in fact work with newer games too. What this program does in reality is to copy a wav file into your game folder at the location where your game will read “voice_input.wav” as a replacement for your microphone input. (Source: Valve Wiki). The thing is that this never changed, even since the first Half-Life!

Also, note that games requires a VERY specific wav bitrate. As you can see here, Source-based games requires to have a wav recorded at 11025 Hz, mono, 16 bits. You can change all this in Audacity, and while you’re at it, you can crop your sound to keep the interesting part too.

- Onto the setup, in all goes around the same config for Steam-based games, which is:

alias hlss-START “voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP”
alias hlss-STOP “voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START”
alias ToggleWAV “hlss-START”
voice_fadeouttime 0

Now, all you need to do is to bind a key to ToggleWAV, and use it after you chose a sound from HLSS. For more infos/setups on different situations, see the HLSS website

As a last tip, if you want to rip youtube off and play that in a Steam game, you’d have to use Youtube Downloader to get the video, and FFMpeg to split the wav out of the video, using this command:

ffmpeg -i youtubevideo.flv MyNewWavFile.wav

Happy spammin’!

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